![]() Holy Fire is the first aura that adds Elemental Damage to the Paladin's attack and deals periodic damage to enemies near the Paladin. Beware, Beasts of Hell! The fire of purification is upon you! General Information All those within its range are burnt with the fires of divine virtue. Given its near-ubiquitous coverage of resistances however, it is a powerful substitute to all three.With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. It also provides no bonus to maximum resistances, unlike Resist Cold, Resist Fire, and Resist Lightning. However, Salvation provides no Resistance to Poison. Cutting down all Fire, Cold, and Lightning damage by over half with one point provides real defense against many monsters. Just one point invested into this skill grants significant resistance bonuses. Overall, this is a useful utility skill for particularly nasty elemental enemies, such as Gloams and Oblivion Knights. However, it is not as useful for solo play, where paladins often receive resistance bonuses from their shields. This skill is very powerful for parties playing in Hell difficulty, where almost every monster has a magical attack and characters suffer from massive penalty to resistances. With this aura, the Paladin calls upon the Light to protect his allies from elemental attacks. ![]() ![]() Trust in the glory of the Light, for its authority supercedes all power in the mortal world.
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